Seedly

by Savannah College of Art and Design

By 2050, the current food infrastructure will not be able to support the exponentially increasing population. Nevertheless, younger generations are not properly educated on how to sustainably grow produce for themselves. Especially for children, plants lack the basics of usability such as feedforward and feedback. For the purpose of improving plant usability and pleasure provided in the interaction with plants, we imagined a plant that would emotionally communicate with children when it is thirsty, cold or in need of more sunlight. Seedly is a wearable necklace for children that helps educate them on how to grow food for themselves. Seedly includes light, water, and temperature sensors, as well as a Bluetooth Low Energy (BLE) module that communicates with the device and tells the child what it needs through the mobile app. The app allows the child to name the seed they are growing and create a personal relationship with it. As it grows, the device communicates when the plant needs water and sunlight, making it fun and engaging for the kid to care for the plant throughout the day. The planted seed is displayed on a map for the child to tend to, as well as discover other children’s plants nearby.



Prize
Gold in UX, Interface & Navigation 2018, Non-Pro


University/Company
Savannah College of Art and Design
Website
Client
Savannah College of Art and Design
Design Team
Cody Reppert, UX Designer Jason Hwang, Service Designer Inwon Jong, Interactive Design Joe Kennedy, UX Designer Nolan Canady, UX Engineer
Advertiser/Brand
Savannah College of Art and Design, US
Advertiser
Savannah College of Art and Design, US


Credits
UX Designer
Cody Reppert , Savannah College of Art and Design
Service Designer
Jason Hwang, Savannah College of Art and Design
Interactive Design
Inwon Jong, Savannah College of Art and Design
UX Designer
Joe Kennedy, Savannah College of Art and Design
UX Designer
Nolan Canady, Savannah College of Art and Design

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