Over recent years, the ways parents have explained bad news or grievances to their children has gotten worse as time further progresses. Parents have resulted in not telling their children of the grievance, telling them in an unsuitable and inconsiderate way, or getting other people to tell them. The consequences of these factors are immense on the children. The effects include; self-responsibility at a young age, negative relationships/disconnects with their family, mental health implications, and change in their behavior and/or personality. This is where Halo comes in. Halo is a home device for families with children ages four to nine that provides an easier way for parents to break negative news to their children in a way that allows the children to express their emotions and be heard. Halo also encourages the improvement of the bond between parents and their children through games and activities on the app component of Halo.
Halo consists of three main components; a physical product, a voice assistant, and a companion app. The physical appearance of Halo is a large ring with two handles that when both gripped, becomes activated. Halo is similar to a mediator in conversations, it will have a machine-learning voice assistant system with a very kind and friendly persona that is designed to be comforting to the children. Halo’s companion app is made for the parents in which they may schedule conversations, stories in which Halo can read to help ease into the tough conversations and also to choose games and activities to play with their child. All of this is voice commandable with the voice assistant.
Gold in Interaction Design for Social Change 2021, Student
Silver in Mobile App 2021, Student
Silver in Mobile Interaction & Experience 2021, Student
Silver in Digital Design for Social Change 2021, Student
Project Lead, Visual Designer: Ren Fairley
Product Lead: Varun Khatri
Interaction Lead: Liam Stoica