XO - Conversational Sex Education

by Geethika Simhadri

XO is a role-playing simulation game where users explore real topics regarding sex education and sexuality. This game addresses the rising necessity teenagers and young adults express for proper Sex Education. XO establishes an open dialog regarding sex, which it promotes sex as something natural and ubiquitous. A fun and engaging style of sex education through gameplay. With scenario-based gamification, we emphasize and instill a sense of empathy between the user and non-playable characters to deliver education on the different aspects of sexuality. That's biological, erotic, physical, emotional, social, or spiritual feelings and behaviors. A persistent online community presence in the game world exists as additional guidance and support which may also inspire the creation of future non-playable characters based on real scenarios encouraging users to return to already completed courses.

Prize

Gold in Digital Tools and Utilities 2020, Non-Pro

Silver in Interactive Design 2020, Non-Pro

Silver in UX, Interface & Navigation 2020, Non-Pro

Bronze in Apps 2020, Non-Pro

Created by:

Design Director

Geethika Simhadri

Company/University or Design School

Savannah College of Art and Design

Website

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Client

Savannah College of Art and Design

Design Team

Geethika Simhadri - Visual/ UX Designer, Emma Waters - Research and UX Designer, Bernard Sahadala - Content and Strategist

Video (direct link)

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Credits

Entrant Companies

Savannah College of Art and Design, US

Advertiser/Brand

Savannah College of Art and Design, US

Individual Credits

Content and Strategist: Bernard Sahadala, Savannah College of Art and Design
Research and UX Designer: Emma Waters, Savannah College of Art and Design
Visual/ UX Designer: Geethika Simhadri, Savannah College of Art and Design